/**
 * @file DrawEvent.cpp
 *
 * @date 11/02/2012
 * @author Tales 
 *
 */

#include "DrawEvent.hpp"

namespace wolf {

DrawEvent::~DrawEvent() {
}

DrawEvent::DrawEvent(Engine & engine, Actor & actor, SDL_Surface *screen) :
		Event(engine, actor) {
	this->screen = screen;
}

SDL_Surface *DrawEvent::getScreen() const {
	return screen;
}

} /* namespace wolf */
